Trapped!

Somente dúvidas e exclarecimentos baseados em regra (ou o mais proximo disso) sobre cartas de Eventos

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Re: Trapped!

Postby LUCAL » Wed Jun 06, 2012 6:25 pm

Spark wrote:Trapped! (DC #22 of 100)
Event
"Play on an opposing player's champion, who can do nothing until this event is negated. A trapped champion remains in his pool while imprisoned. (Harmful)"

Tenho duas dúvidas quanto a esse evento:

1 - O campeão que está sob o efeito de Trapped! perde todos os seus poderes, como imunidade a feitiços, itens mágicos, etc?
2 - O campeão que está sob o efeito de Trapped! pode ser liberado do mesmo através de Calm ou Delsenora?


pela regra o campeão não pode fazer nada, nem ativar nenhuma carta anexada ao mesmo

This event can be played on any champion not immune to events, and it stops that champion from performing any actions at all.


e sim, vc pode cancelar o evento com calm ou delsenora a qualquer momento
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Re: Trapped!

Postby mr_diaz » Wed Jun 06, 2012 6:27 pm

1. Não. O campeão não só não perde os poderes, como continua a beneficiar outras cartas com o seu poder, como é o caso do avatar Bahamut, exemplo dado pela própria regra da carta.

2. Claro!
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Re: Trapped!

Postby LUCAL » Wed Jun 06, 2012 7:00 pm

essa regra se contradiz inteira né, no início diz que não pode ter qualquer ação
This includes attacking, defending, casting spells, psionics, blood abilities, etc.


e no final fala do bahamut e cita q cartas podem ser anexadas para ter efeitos, que porcaria a regra desta carta.
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Re: Trapped!

Postby Spark » Wed Jun 06, 2012 7:30 pm

Certo... mas e quanto à regra (estou sem o oficial traduzido, então achei na página 12 do SFRules2.0) de counter effect?

COUNTER-EFFECT CARDS
The standard rule for the SPELLFIRE game is that the effects of cards played take place in the order they are played. In other words, when a card is played, all of its powers and effects are dealt with before the next card can be played.
There is one notable exception to this rule. Some cards, such as Calm, are specifically designed to be counter-effect cards. When a counter-effect card is played, it negates the effects of a card that was played before it. In all cases, it must be the next card played by the affected player.

De acordo com a informação, Calm é apenas para counter-effect. Logo, ela só funcionaria em Trapped! assim que o evento fosse baixado. Após seu efeito estar ativo, Calm não poderia mais negá-lo.. correto?
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Re: Trapped!

Postby LUCAL » Thu Jun 07, 2012 9:24 am

Spark wrote:Certo... mas e quanto à regra (estou sem o oficial traduzido, então achei na página 12 do SFRules2.0) de counter effect?

COUNTER-EFFECT CARDS
The standard rule for the SPELLFIRE game is that the effects of cards played take place in the order they are played. In other words, when a card is played, all of its powers and effects are dealt with before the next card can be played.
There is one notable exception to this rule. Some cards, such as Calm, are specifically designed to be counter-effect cards. When a counter-effect card is played, it negates the effects of a card that was played before it. In all cases, it must be the next card played by the affected player.

De acordo com a informação, Calm é apenas para counter-effect. Logo, ela só funcionaria em Trapped! assim que o evento fosse baixado. Após seu efeito estar ativo, Calm não poderia mais negá-lo.. correto?



no texto não diz q só pode ser jogado quando lançado o evento, diz que pra ser um counter effect tem q ser a próxima carta a ser jogada, porém, isso acontece somente com eventos que não fiquem em jogo, como cataclisma, slave revolt, etc... eventos que fiquem em jogo, Calm e Delsenora podem ser usadas nos mesmos.
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Re: Trapped!

Postby Spark » Thu Jun 07, 2012 5:49 pm

Entendo... então agora está claro!

Valeu!
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Re: Trapped!

Postby Literate » Tue Jul 31, 2012 2:29 pm

Labor of Legend
108/1st
Event
Common
Helpful
One razed realm is rebuilt by a champion from the pool: the champion is discarded.
Any champion in the pool can be discarded, including a Trapped! champion.

Ethereal Champion
Can cast wizard and cleric spells. Immune to all offensive cards and opposing champions' special powers. All cards in this player's pool can be turned face down while the Ethereal Champion is in play.
If the Ethereal Champion cannot use its power, for example if it goes to Limbo, has cast Wish, or has been Trapped!, the pool is turned face up until the Champion can once again use its power.

Trapped! 
Event 
"Play on an opposing player's champion, who can do nothing until this event is negated. A trapped champion remains in his pool while imprisoned. (Harmful)" 
#22 of 100
"Trapped! is a very powerful event, as it remains in effect until it is negated. This event can be played on any champion not immune to events, and it stops that champion from performing any actions at all. This includes attacking, defending, casting spells, psionics, blood abilities, etc. If this event is played on a champion while in battle, he returns to his pool with any attachments, defeated, and any allies or power cards are sent to the discard pile. It cannot be played on realm champions. Because this event has an extended duration, it can be removed by Wish [4th-384], although the trapped champion could not cast the spell. Calm [3rd-400], Limited Wish [4th-382] and Intercession [RR-48] can all also cancel Trapped! This event works best on those champions that make everyone nervous, like the Living Wall [PO-58], but is most effective when it cannot be quickly canceled. Wait until you know your opponent has no way of countering it, either by inspecting his hand, or waiting until after he plays a Calm or the like. The most effective use of Trapped is with the card Wrath of the Immortals [4th-157]. Since the Wrath states that the targeted champion must attack or defend first, and Trapped means it cannot attack or defend, that player can be attacked with no hope of defense without a counter. If this event is played on a champion that grants other champions abilities, like many of the avatars, it may not cancel all special powers. Bahamut, God of Good Dragons [DR-45], for example, would not be able to attack or defend, but that player's defending champions would still be doubled in base level, because this power doesn't take any action on the part of Bahamut, just his presence in the pool. Cards may be attached to a trapped champion while in the pool. For example, the magical item Runes of the Future [RR-c13] can be attached, allowing the trapped champion to be discarded so that a selected card can be placed on top of the draw pile.
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